User talk:Czar

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For a sample of my Commons work, see Category:Video game files uploaded by czar

For my Wikipedia work, see w:User:Czar

Thanks for the imports on Celeste[edit]

Hello,

First of all, I'd like to thank you for all the screenshots that you made available on Commons for the video game Celeste. They are currently being very helpful for my work on the French version of Wikipedia : fr:Celeste (jeu vidéo).

Moreover, I've seen that you similarly contacted the creators of Fez and that screenshots are also available for that game. May I know for how many games have you done something similar? Or generally who have you contacted (including those who haven't responded or said no) and by which methods? I'd like to work on different indie games in the future and having resources like that would prove very useful, so I might try to reach out to studios too.

Regards, --Charlestpt (talk) 08:36, 18 January 2022 (UTC)[reply]

Thanks, @Charlestpt! Always nice to hear. I have a list of game assets I've uploaded here: Category:Video game files uploaded by czar. I haven't uploaded in a bit but when I used to do this, if an indie developer responded, they almost always said yes. I imagine it also helped when I was personally working on the article for their fledgling game. :) czar 14:11, 18 January 2022 (UTC)[reply]
Thanks again for the link to this category! What has been on your side the most effective way to contact indie creators? For instance, I'm trying to reach Lucas Pope, Eric Barone, Toby Fox, or Edmund McMillen (among others), but they do not all appear to be active on Twitter and I feel like a random mail could end up in a trash folder quite quickly. Regards, --Charlestpt (talk) 20:19, 18 January 2022 (UTC)[reply]
Most often I used a standard text that said I was interested in writing an article on the game, was looking for free use illustrations (explained what that meant), linked to my prior work (Fez is a great example), and asked if they would license their press kit in part or whole. You're best off not reaching out to auteurs like Pope or McMillen, especially via Twitter where I'm sure their DMs and @mentions are barraged with all kinds of weirdness. Most indie games use the Vlambeer Do Presskit, which has all of their assets and the email they prefer for press. Their press contact is either contracted out or someone on the small indie team, but it always goes quickly to the decision-maker responsible for copyright/licensing who can make the call. You'll likely have more traction when they're looking to promote a new game, as devs are not usually looking to give away assets for public use on their hit games. czar 15:07, 19 January 2022 (UTC)[reply]
Ok, great insight on Vlambeer Do Presskit, I'll try to look out for this! I think I'll finish working on Celeste before contacting studios for other games in order to have an example too. Thanks again for all of this, I hope I'll be as effective as you in bringing new game screenshots to Commons! Regards, --Charlestpt (talk) 11:43, 20 January 2022 (UTC)[reply]
Hello,
Just as a heads up, I tried to contact the devs of Papers, Please, Cuphead, Hades and Ori and the Blind Forest a month ago to see if they can do some licence changes, but sadly I received no response: maybe I had bad luck!
Regards, Charlestpt (talk) 12:54, 28 March 2022 (UTC)[reply]